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Town rendered using conventional texture mapping. The façades and brick walls represented with one texture each. |
Same view as rendered using relief texture mapping. Both scenes contain the same number of polygons. Notice the bricks standing out and the protruding dormers. |
oliveira@inf.ufrgs.br |
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bishop@cs.unc.edu |
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davemc@cs.unc.edu |
Proceedings of ACM SIGGRAPH 2000
New Orleans, La, July 23-28, 2000, pp.359-368. [DOI]
Abstract | Downloads | Reference | Acknowledgments |
We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static or moving, far away or nearby. Our approach is very simple: a relief texture (texture extended with an orthogonal displacement per texel) is mapped onto a polygon using a two-step process: First, it is converted into an ordinary texture using a surprisingly simple 1-D forward transform. The resulting texture is then mapped onto the polygon using standard texture mapping. The 1-D warping functions work in texture coordinates to handle the parallax and visibility changes that result from the 3-D shape of the displacement surface. The subsequent texture-mapping operation handles the transformation from texture to screen coordinates.
ACM Copyright Notice: © ACM, 2000. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of ACM SIGGRAPH 2000 — http://dx.doi.org/10.1145/344779.344947.
Manuel M. Oliveira, Gary Bishop and David McAllister. "Relief texture mapping". SIGGRAPH '00. Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pp. 359-368.
@inproceedings{Oliveira:2000:RTM:344779.344947, author = {Manuel M. Oliveira and Gary Bishop and David McAllister}, title = {Relief texture mapping}, booktitle = {Proceedings of the 27th annual conference on Computer graphics and interactive techniques}, series = {SIGGRAPH '00}, year = {2000}, pages = {359--368}, }
Image-based Rendering, Range Images, Rendering, Texture Mapping
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CNPq-Brazil fellowships and grants #200054/95. |
DARPA #E278. | |
NFS #MIP-9612643. |