Curriculum Vitae
Lattes curriculum: http://lattes.cnpq.br/7512631263282644
Summary
Research assistant at USI since April 2011, PhD student in Computer Science in UFRGS and USI, Master in Computer Science by UFRGS (2009) and Bachelor in Computer Science by UFBA (2007). Possesses advanced knowledge of the C and C++ programming languages, as well as experience with Java, VisualBasic and long experience with Linux operating systems. Fluent in English, Italian and Portuguese, with basic knowledge of German and French.
Academic background
Master in Computer Science, UFRGS
Started in March 2007 and finished in March 2009
Area: distributed systems
Title of the Master's Thesis: "Dealing with scarce and heterogeneous resources in a geographically distributed MMOG server system"
Advisor: Prof. Dr. Cláudio Fernando Resin Geyer
Bachelor in Computer Science, UFBA
Started in July 2002 and finished in December 2006
Title of the Bachelor's Thesis: "QoS for Multiplayer Games in IEEE 802.11 Networks"
Advisor: Prof. Dr. George Marconi de Araújo Lima
Languages
German (basic) – Alles Gute! German course.
French (basic) – Alliance Française French scool.
Italian (advanced) - knowledge acquired by living for several months in the Italian part of Switzerland, after having studied in the Massolin de Fiori Italian society for one semester in Brazil.
English (fluent) - fluency acquired by learning at school and by experiencing the language every day.
Portuguese (native) - native speaker of Brazilian Portuguese.
Professional experience in software development
In the years 2008 to 2010, the focus was on research and, even though there was much programming effort, it was directed to validating the theoretical models proposed.
2007 – P2PSE Project - UFRGS e FINEP.
Software development with C++ - added support for multiple servers in the decentralized massively multiplayer games network library P2PSE.
2006 – Interactive Digital Entertainment.
Development, in C++, of the game “We Are The Champignons”, using the InGE game engine.
2006 – Interactive Digital Entertainment.
Development, using C, C++, XML and SDL (simple directmedia layer), of the network module of the InGE game engine.
2006 – UFBA's Data Center.
Software development with Java, Struts, Hibernate e PostgreSQL.
2005 – Jabil Circuit.
Software development with VB, VB.net and Microsoft SQL Server, as well as research with IEEE 802.11 wireless networks.
Other activities
July 2011 to August 2011 - Committee member of the WSPPD 2011 (IX Workshop of Parallel and Distributed Processing).
July 2010 to August 2010 - Committee member of the WSPPD 2010 (VIII Workshop of Parallel and Distributed Processing).
Dec. 2009 to Sep. 2010 - Online tutor for the Specialization in Basic Informatics for Fundamental School Professors distance course.
June 2009 to Sep. 2009 - Steering chair of the WSPPD 2009 (VII Workshop of Parallel and Distributed Processing).
Aug. 2008 to Dec. 2008 and Aug. 2009 to Dec. 2009 - Teaching assistance on the Operating Systems II course, with Prof. Dr. Alexandre Carissimi and Prof. Dr. Cláudio F. R. Geyer.
Oct. 2008 - Participation in the 12th IEEE International Symposium on Distributed Simulation and Real Time Applications, Vancouver, Canada.
Oct. 2009, Nov. 2008, Nov. 2007, Nov. 2006 - Participation in the VIII, VII, VI and V editions of SBGames (Brazilian Symposium on Computer Games and Digital Entertainment), in Rio de Janeiro (2009)*, Belo Horizonte (2008), São Leopoldo (2007) and Recife (2006)**.
* - In SBGames 2009, the paper A fine granularity load balancing technique... was awarded as 2nd best paper of the conference, and the authors were invited to submit an extended version to the ACM Computers in Entertainment journal.
** - In SBGames 2006, the game We are the champignons, developed with indigente's InGE library, was awarded as the 3rd best game in the independent games festival.
Aug. 2004 - Participation in the XXII National Meeting of Computer Science Students (ENECOMP), in Salvador.




