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SIBGRAPI/SIACG 2004 Conference Proceedings. |
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Multiple-Depth
Shadow Maps |
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Navier-Stokes
on Programmable Graphics Hardware Using SMAC |
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Real-time
interactive visualization and manipulation of the volumetric data using
GPU-based methods |
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GPU-based Tiled Ray Casting using Depth Peeling |
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On the Convexification of Unstructured Grids From A Scientific Visualization Perspective |
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Hardware-Assisted Visibility Sorting for Unstructured Volume Rendering |