2009
Approximate on-Surface Distance Computation using Quasi-Developable Charts
R.P. Torchelsen, F.M. Pinto, R. Bastos, J. L. D. Comba
In Computer Graphics Forum (Pacific Graphics 2009 Issue)

Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models 
Luís F. M. S. Silva, Vitor F. Pamplona, João L.D. Comba
Proceedings of XXII SIBGRAPI 2009

Efficient and High Quality Contouring of Isosurfaces on Uniform Grids
Leonardo Schmitz, C.A.Dietrich, J.L.D. Comba
Proceedings of XXII SIBGRAPI 2009

Salient Clustering for View-dependent Multiresolution Rendering
R. Barni, , A. Varshney, J.L.D. Comba
Proceedings of XXII SIBGRAPI 2009


Eurographics Parallel Graphics and Visualization 2009 (EGPGV 09)
Kurt Debattista, Daniel Weiskopf, João Comba (Editors).
Proceedings of EGPGV 09 2009. 
Eurographics. ISBN 978-3-905674-15-6, March 2009.

Topological Extraction and Tracking of Defects in Crystal Structures 
S. Grottel, C. Dietrich, J.L.D.Comba, T. Ertl
In Topological Methods in Data Analysis and Visualization 2009 (TopoInVis 2009), Snowbird, USA

Marching cubes without skinny triangles
C.A.Dietrich, C. Scheidegger, J.L.D. Comba, L.P.Nedel, C. T. Silva
Computing In Science & Engineering, March/April 2009, Vol. 11, No. 2. Pages 82-87. 

Edge Transformations for Improving Mesh Quality of Marching Cubes
C.A.Dietrich, C. Scheidegger, J.L.D. Comba, L.P.Nedel, C. T. Silva
In IEEE Transactions On Visualization and Computer Graphics. Volume 15. No. 1, Pages 150-159, January/February 2009. 

Modeling the discharge of cuttings and drilling fluids in a deepwater environment
M.A.G. Pivel, C.M.D.S. Freitas, J.L.D. Comba.
In Deep Sea Research Part II: Topical Studies in Oceanography. Issue 56 (2009) pp. 12-21

Adaptive Re-Meshing for Displacement Mapping
R.P. Torchelsen, C. Dietrch, J. L. D. Comba; R. Bastos.
In Shader X7: Advanced Rendering. Editor Wolfgang Engel. Charles River Media, 2009. 

Fast Tessellation of Quadrilateral Patches on GPU for Dynamic Level of Details
C.A.Dietrich, J.L.D. Comba, L.P.Nedel
In Shader X7: Advanced Rendering. Editor Wolfgang Engel. Charles River Media, 2009.