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Approximate on-Surface Distance Computation using Quasi-Developable Charts
R.P. Torchelsen, F.M. Pinto, R. Bastos, J. L. D. CombaIn Computer Graphics Forum (Pacific Graphics 2009 Issue) |
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Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models |
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Efficient and High Quality Contouring of Isosurfaces on Uniform Grids |
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Salient Clustering for View-dependent Multiresolution Rendering |
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Eurographics Parallel Graphics and Visualization 2009 (EGPGV 09) |
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Topological Extraction and Tracking of Defects in Crystal Structures |
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Marching cubes without skinny triangles |
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Edge Transformations for Improving Mesh Quality of Marching Cubes |
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Modeling the discharge of cuttings and drilling fluids in a deepwater environment M.A.G. Pivel, C.M.D.S. Freitas, J.L.D. Comba. In Deep Sea Research Part II: Topical Studies in Oceanography. Issue 56 (2009) pp. 12-21 |
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Adaptive Re-Meshing for Displacement Mapping |
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Fast Tessellation of Quadrilateral Patches on GPU for Dynamic Level of Details |