2010
Papers - Joao Comba
Efficient and Quality Contouring Algorithms on the GPU
L. Schmitz, L. F. Scheidegger, D. K. Osmari, C. A. Dietrich, and J. L. D. Comba
Computer Graphics Forum. Volume 29, Issue 8, pages 2569–2578, December 2010
Papers - Joao Comba
Efficient Approximate Visibility of Point Sets on the GPU
Denison L. M. Tavares, Joao L.D. Comba
SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI), 2010 23rd  
Papers - Joao Comba
Mesh Processing Using On-the-Fly Connectivity Reconstruction Given by Regular Triangulations
Fernando B. Pires, Carlos A. Dietrich, Joao L.D. Comba, Luis Gustavo Nonato
SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI), 2010 23rd
 
Papers - Joao Comba
Geotextures: A Multi-Source Geodesic Distance Field Approach for Procedural Texturing of Complex Meshes
Guilherme N. Oliveira, Rafael P. Torchelsen, Joao L.D. Comba, Marcelo Walter, Rui Bastos
SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI), 2010 23rd
 
Papers - Joao Comba
Streaming-Enabled Parallel Dataflow Architecture for Multicore Systems 
H. Vo, D. Osmari, B. Summa, J. Comba, V. Pascucci and C. Silva
Computer Graphics Forum, Volume 29, Number 3, Pages 1073-1082 (Eurovis 2010 Proceedings)
 
 
Papers - Joao Comba
Real-Time Multi-Agent Path Planning on Arbitrary Surfaces
R.P. Torchelsen, Luiz F. Scheidegger, Guilherme N. Oliveira, R. Bastos, J. L. D. Comba
Proceedings of Interactive 3D Graphics and Games 2010, I3D 2010, Washington DC, USA