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Approximate
on-Surface Distance Computation using Quasi-Developable Charts
R.P.
Torchelsen, F.M. Pinto, R.
Bastos, J. L.
D. CombaIn Computer Graphics Forum (Pacific Graphics 2009 Issue) |
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Legolizer:
A Real-Time System for Modeling and Rendering LEGO Representations of
Boundary Models |
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Efficient
and High Quality Contouring of Isosurfaces on Uniform Grids |
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Salient
Clustering for View-dependent Multiresolution Rendering |
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Eurographics
Parallel Graphics and Visualization 2009 (EGPGV 09) |
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Topological
Extraction and Tracking of Defects in Crystal Structures |
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Marching
cubes without skinny triangles |
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Edge
Transformations for Improving Mesh Quality of Marching Cubes |
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Adaptive
Re-Meshing for Displacement Mapping |
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Fast
Tessellation of Quadrilateral Patches on GPU for Dynamic Level of
Details |
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Edge
Groups: An Approach to Understanding The Quality of Marching Methods. |
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A
Fast GPU Particle System Approach for Isocontouring on hp-Adaptive
Finite Element Meshes |
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Transfer
Function Specification for Rendering Disparate Volumes |
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Measuring
Statistical Geometric Properties of Tomographic Images of Soils S. C. Felipussi, J. Scharcanski, J.L.D.Comba. In IEEE Transactions on Instrumentation and Measurement. Volume 57. Issue 11, Pages 2502-2512. Nov 2008. |
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Comparing
Techniques for Tetrahedral Mesh Generation. |
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Modeling
the discharge of cuttings and drilling fluids in a deepwater environment M.A.G. Pivel, C.M.D.S. Freitas, J.L.D. Comba. In Deep Sea Research Part II: Topical Studies in Oceanography (accepted for publication). |
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Practical
Geometry Clipmaps for Rendering Terrains in Computer Games |
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A
Sketch-based Interface to Real-time Strategy Games Based on a Cellular
Automaton |
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An
Adaptive Framework for Visualizing Unstructured Grids with Time-Varying
Scalar Fields |
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Storing
and Accessing Topology on the GPU: A Case Study on Mass-Spring Systems |
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A
Rule-Based Optimizer for Spatial Join Algorithms
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Multi-Fragment
Effects on the GPU using the k-Buffer
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A
Rule-Based Optimizer for Spatial Join Algorithms |
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GPU-based
Tiled Ray Casting using Depth Peeling |
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Query
Optimizer for Spatial Join Operations Fornari, M. Iochpe, C & J. Comba ACM-GIS'06 ACM International Symposium on Advances in Geographics Information Systems, 2006, Pages 219-226. ISBN:1-59593-529-0 |
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Interactive
Volume Rendering of Unstructured Grids with Time-Varying Scalar Fields
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Erasing,
Digging and Clipping in Volumetric Datasets with One or Two Hands |
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On
the Convexification of Unstructured Grids From A Scientific
Visualization Perspective. |
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Practical
CFD Simulations on Programmable Graphics Hardware Using SMAC |
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Real-Time
Relief Mapping on Arbitrary Polygonal Surfaces |
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Hardware-Assisted
Visibility Sorting for Unstructured Volume Rendering |
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A
Survey of GPU-Based
Volume Rendering of Unstructured Grids. |
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Interactive
Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail |
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Boolean
Operations on Surfel-Bounded Objects using Constrained BSP-Trees |
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Two-Level
Interaction Approach for Transfer Function Specification |
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Broad-Phase
Colision Detection Using Semi-Adjusting BSP-Trees |
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Real-Time
Relief Mapping on Arbitrary Polygonal Surfaces |
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SIBGRAPI/SIACG
2004 Conference Proceedings. |
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Multiple-Depth
Shadow Maps |
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Navier-Stokes
on Programmable Graphics Hardware Using SMAC |
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Real-time
interactive visualization and manipulation of the volumetric data using
GPU-based methods |
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GPU-based
Tiled Ray Casting using Depth Peeling |
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On
the Convexification of Unstructured Grids From A Scientific
Visualization Perspective |
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Hardware-Assisted
Visibility Sorting for Unstructured Volume Rendering |
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Computation
on GPUs: from a programmable pipeline to an efficient stream processor |
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Real-Time
Volume Rendering of Temporal Data Using A Fragment-Shader Compression
Approach |
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Explorando
a Multidimensionalidade da Kd-Tree para Suporte a Temporalidade em
Dados Espaciais Vetoriais do Tipo Ponto L. Heredia, C. Iochpe, J. Comba Proceedings of GeoInfo 2003 |
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System
and Method for Fast Polyhedral Cell Sorting. |
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Real-Time
Volume Rendering of Dynamic Data Using Graphics Hardware |
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Smart
Visible Sets for Networked Virtual Environments |
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Special
Effects with Current Graphics Hardware |
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A
Segment-Tree Based Kinetic BSP |
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Kinetic
Vertical Decomposition Trees |
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Kinetic
Data Structures: Animating Proofs Through Time |
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Fast
Polyhedral Cell Sorting for Interactive Rendering of Unstructured
Grids |
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Conversion
of Binary Space Partitioning Trees to Boundary Representation |
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Affine
Arithmetic |
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Affine
Arithmetic and its applications to Computer Graphics |
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An
Adaptive
Triangulation Refinement Scheme and Construction |
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Ray
Tracing
of CSG Solids using a Multi-Resolution Bresenham |
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Accelerated
Ray-Tracing of CSG Solids (in portuguese) |
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"Ray
Tracing" Otimizado de Solidos CSG usando Octrees |
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Algoritmos
para Exibicao de Imagens Coloridas (in portuguese) |
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Imprimindo
Imagens Coloridas em Dispositivos Monocromaticos |
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| Transparencia
de Solidos em Octrees V. Hottum, M. Silva, J. Comba. Proceedings of the XII CMAC. Aguas de Lindoia, Brazil. October 1990. |
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Um
Sistema para Manipulacao e Visualizacao de Octrees |
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Ferramenta
Graficas do Sistema AMPLO |
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| Familia
de Editores do Sistema AMPLO S. D. Olabarriaga, M. Pinho, J. Comba. Proceedings of the I SIBGRAPI, Pages 222-224. Itaipava, Brazil. April 1988. |
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Pacote
Grafico para o Sistema AMPLO |
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Interface
de Saida com Dispositivos Graficos (in portuguese) |
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Extensao
da Interface de Saida com Dispositivos Graficos (in portuguese) |
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Editor
grafico para a Linguagem NILO (in portuguese) |