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Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models |
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Efficient and High Quality Contouring of Isosurfaces on Uniform Grids |
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Salient Clustering for View-dependent Multiresolution Rendering |
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Topological Extraction and Tracking of Defects in Crystal Structures |
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Comparing Techniques for Tetrahedral Mesh Generation. |
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Multi-Fragment Effects on the GPU using the k-Buffer
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A Rule-Based Optimizer for Spatial Join Algorithms |
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Query
Optimizer for Spatial Join Operations Fornari, M. Iochpe, C & J. Comba ACM-GIS'06 ACM International Symposium on Advances in Geographics Information Systems, 2006, Pages 219-226. ISBN:1-59593-529-0 |
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Interactive
Volume Rendering of Unstructured Grids with Time-Varying Scalar Fields
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Erasing,
Digging and Clipping in Volumetric Datasets with One or Two Hands |
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Interactive
Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail |
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Boolean
Operations on Surfel-Bounded Objects using Constrained BSP-Trees |
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Two-Level
Interaction Approach for Transfer Function Specification |
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Broad-Phase
Colision Detection Using Semi-Adjusting BSP-Trees |
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Real-Time
Relief Mapping on Arbitrary Polygonal Surfaces |
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Multiple-Depth
Shadow Maps |
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Navier-Stokes
on Programmable Graphics Hardware Using SMAC |
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Real-time
interactive visualization and manipulation of the volumetric data using
GPU-based methods |
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Real-Time
Volume Rendering of Temporal Data Using A Fragment-Shader Compression
Approach |
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Smart
Visible Sets for Networked Virtual Environments |
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A
Segment-Tree Based Kinetic BSP |
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Kinetic Data Structures: Animating Proofs Through Time |
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Affine
Arithmetic |
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Affine
Arithmetic and its applications to Computer Graphics |
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An Adaptive
Triangulation Refinement Scheme and Construction |
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Ray Tracing
of CSG Solids using a Multi-Resolution Bresenham |