GRAPHICS HARDWARE AND GAMES

Papers - Joao Comba 2014
Papers - Joao Comba
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Memory-optimized order-independent transparency with Dynamic Fragment Buffer
Marilena Maule and João L.D. Comba and Rafael Torchelsen and Rui Bastos
Computers & Graphics, Volume 38, February 2014, pages 1-9

Papers - Joao Comba 2013
Papers - Joao Comba
oit

Hybrid Transparency
Marilena Maule, Rafael P. Torchelsen, Rui Bastos, Joao L. D. Comba
ACM Siggraph Interactive 3D Graphics and Games - I3D 2013

Papers - Joao Comba
oit

Realistic Modeling of Self-Adapted Spider Orb-Webs in Real-Time
Schmitt, W. and Walter, M. and Dihl Comba, J.L.
26th Conference on Graphics, Patterns and Images (SIBGRAPI), 2013

Papers - Joao Comba 2012
Papers - Joao Comba
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Memory-Efficient Order-Independent Transparency with Dynamic Fragment Buffer
Marilena Maule, Rafael P. Torchelsen, Rui Bastos, Joao L. D. Comba
25th SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI), 2012

Papers - Joao Comba
oit

Transparency and Anti-Aliasing Techniques for Real-Time Rendering
Marilena Maule, Rafael P. Torchelsen, Rui Bastos, Joao L. D. Comba
Tutorials, 25th SIBGRAPI Conference on
Graphics, Patterns and Images

Papers - Joao Comba 2011
Papers - Joao Comba

Geodesic-Driven Visual Effects over Complex Surfaces
Guilherme Oliveira, Rafael Torchelsen, Joao Comba, Marcelo Walter, Rui Bastos
The Visual Computer. DOI: 10.1007/s00371-011-0615-6

Papers - Joao Comba
oit

A Survey of Raster-Based Transparency Techniques
Marilena Maule, Rafael P. Torchelsen, Rui Bastos, Joao L. D. Comba
Computers & Graphics. DOI: 10.1016/j.cag.2011.07.006

Papers - Joao Comba
oit

Why Not With The Foot ?
Erivaldo Filho, Mateus Nunes, Luciana Nedel, Joao L. D. Comba
X Simposio Brasileiro de Games e Entretenimento DIgital - SBGAMES 2011

Papers - Joao Comba 2010
Papers - Joao Comba
Efficient Approximate Visibility of Point Sets on the GPU
Denison L. M. Tavares, Joao L.D. Comba
SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI), 2010 23rd  
Papers - Joao Comba
Geotextures: A Multi-Source Geodesic Distance Field Approach for Procedural Texturing of Complex Meshes
Guilherme N. Oliveira, Rafael P. Torchelsen, Joao L.D. Comba, Marcelo Walter, Rui Bastos
SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI), 2010 23rd
 
Papers - Joao Comba
Real-Time Multi-Agent Path Planning on Arbitrary Surfaces
R.P. Torchelsen, Luiz F. Scheidegger, Guilherme N. Oliveira, R. Bastos, J. L. D. Comba
Proceedings of Interactive 3D Graphics and Games 2010, I3D 2010, Washington DC, USA 
Papers - Joao Comba 2009
Papers - Joao Comba
Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models
Luís F. M. S. Silva, Vitor F. Pamplona, João L.D. Comba.
XXII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI), 2009
  
Papers - Joao Comba
Adaptive Re-Meshing for Displacement Mapping
R.P. Torchelsen, C. Dietrch, J. L. D. Comba; R. Bastos.
In Shader X7: Advanced Rendering Techniques. Editor Wolfgang Engel. Pages 107-117. Charles River Media, 2009.
 
Papers - Joao Comba
Fast Tessellation of Quadrilateral Patches on GPU for Dynamic Level of Details
C.A.Dietrich, J.L.D. Comba, L.P.Nedel
In Shader X7: Advanced Rendering Techniques. Editor Wolfgang Engel. Pages 119-129. Charles River Media, 2009.
 
Papers - Joao Comba 2008
Papers - Joao Comba

Practical Geometry Clipmaps for Rendering Terrains in Computer Games
R.P. Torchelsen, Comba, J.L.D.; R. Bastos.
In Shader X6: Advanced Rendering. Pages 103-114. Editor Wolfgang Engel. Charles River Media, 2008. 

Papers - Joao Comba

A Sketch-based Interface to Real-time Strategy Games Based on a Cellular Automaton
C.A.Dietrich, J.L.D. Comba, L.P.Nedel
In Game Programming Gems 7. Charles River Media, 2008. Editor Scott Jacobs. Pages 59-68. ISBN 9781584505273.

Papers - Joao Comba 2007
Papers - Joao Comba

Storing and Accessing Topology on the GPU: A Case Study on Mass-Spring Systems
Dietrich, C. A., Comba, J.L.D & Nedel, L. P. 
In ShaderX 5 - Advanced Rendering Techniques, 2007. Edited by Wolfgang Engel. Pages 565-578. Charles River Media ISBN 1-58450-499-4.

Papers - Joao Comba

Multi-Fragment Effects on the GPU using the k-Buffer
L. Bavoil, S.P. Callahan, A. Lefohn, J.L.D. Comba, C.T. Silva
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2007. Pages 97-104. ISBN 9781595936288.

Papers - Joao Comba 2006
Papers - Joao Comba

Multi-Fragment Effects on the GPU using the k-Buffer
L. Bavoil, S.P. Callahan, A. Lefohn, J.L.D. Comba, C.T. Silva
SCI Institute Technical Report UUSCI-2006-032.  University Of Utah, 2006.

Papers - Joao Comba 2005
Papers - Joao Comba

Practical CFD Simulations on Programmable Graphics Hardware Using SMAC
Scheidegger, C.E.; Comba, J.L.D. & da Cunha, R.D.
Computer Graphics Forum, 2005, 24-4, 715-728

Papers - Joao Comba

Hardware-Assisted Visibility Sorting for Unstructured Volume Rendering
Callahan, S.; Ikits, M.; Comba, J. & Silva, C.
IEEE Transactions on Visualization and Computer Graphics, 2005, 11, 285-295
Software:  HAVS at Sourceforge

Papers - Joao Comba

Real-Time Relief Mapping on Arbitrary Polygonal Surfaces
Policarpo, F.; Neto, M.O. & Comba, J.L.D.
Proceedings of ACM Siggraph Interactive 3D Graphics and Games - I3D 2005, 2005, 155-162

Papers - Joao Comba 2004
Papers - Joao Comba

Multiple-Depth Shadow Maps
Pagot, C.A.; Comba, J.L.D. & Neto, M.M.O.
Proceedings of XVII SIBGRAPI - II SIACG 2004. Pages 308-315. IEEE Press ISBN 0-7695-2227-0, Curitiba, Brazil, October 2004

Papers - Joao Comba

Navier-Stokes on Programmable Graphics Hardware Using SMAC
Scheidegger, C.E.; Comba, J.L.D. & da Cunha, R.D.
Proceedings of XVII SIBGRAPI - II SIACG 2004. Pages 300-307. IEEE Press ISBN 0-7695-2227-0, Curitiba, Brazil, October 2004

Papers - Joao Comba 2003
Papers - Joao Comba

Computation on GPUs: from a programmable pipeline to an efficient stream processor
Comba, J.L.D.; Dietrich, C.A.; Pagot, C.A. & Scheidegger, C.E.
Revista de Informática Teórica e Aplicada, 2003, 10-1, 41-70

Papers - Joao Comba 2001
Papers - Joao Comba

Special Effects with Current Graphics Hardware
Comba, J.L.D. & Bastos, R.
Revista de Informática Teórica e Aplicada, 2001, 8-2, 69-88