|
GPU-based
Tiled Ray Casting using Depth Peeling |
|
Practical CFD Simulations on
Programmable Graphics Hardware Using SMAC |
|
GPU-Based
Volume Rendering of Unstructured Grids. |
|
Real-Time Relief Mapping on
Arbitrary Polygonal Surfaces |
|
Hardware-Assisted Visibility
Sorting for Unstructured Volume Rendering |
|
Computation on GPUs: from a
programmable pipeline to an efficient stream processor |
|
Real-Time
Volume Rendering of Dynamic Data Using Graphics Hardware |
|
Special Effects with Current
Graphics Hardware |
|
Fast Polyhedral Cell Sorting for
Interactive Rendering of Unstructured Grids
|
|
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-Of-Detail S. Callahan, J. Comba, P. Shirley and C. Silva Proceedings of IEEE Visualization 2005, October 2005 (to appear).
|
|
Boolean Operations on Surfel-Bounded Objects using Constrained BSP-Trees M. Farias, C. Scheidegger, J. Comba, L. Velho Proceedings of XVIII SIBGRAPI. IEEE Press, Natal, Brazil, October 2005 (to appear). |
|
Two-Level Interaction Approach for Transfer Function Specification J. Prauchner, C. Freitas, J. Comba Proceedings of XVIII SIBGRAPI. IEEE Press, Natal, Brazil, October 2005 (to appear).
|
|
Broad-Phase Colision Detection
Using Semi-Adjusting BSP-Trees |
|
Real-Time Relief Mapping on
Arbitrary Polygonal Surfaces |
|
Multiple-Depth Shadow Maps |
|
Navier-Stokes on Programmable
Graphics Hardware Using SMAC |
|
Real-time interactive
visualization and manipulation of the volumetric data using GPU-based
methods |
|
Real-Time Volume Rendering of
Temporal Data Using A Fragment-Shader Compression Approach |
|
Smart Visible Sets for Networked
Virtual Environments |
|
A Segment-Tree Based Kinetic BSP. |
|
Kinetic Data Structures:
Animating Proofs Through Time |
|
Affine Arithmetic |
|
Affine Arithmetic and its
applications to Computer Graphics |
|
An Adaptive Triangulation
Refinement Scheme and Construction |
|
Ray Tracing
of CSG Solids using a Multi-Resolution Bresenham |
|
SIBGRAPI/SIACG 2004
Conference Proceedings. |
|
On the Convexification of
Unstructured Grids From A Scientific Visualization Perspective. |
|
Conversion of Binary Space
Partitioning Trees to Boundary Representation |
|
Kinetic Vertical
Decomposition Trees |
|
GPU-based Tiled Ray Casting
using Depth Peeling |
|
On the Convexification of
Unstructured Grids From A Scientific Visualization Perspective |
|
Hardware-Assisted Visibility
Sorting for Unstructured Volume Rendering |
|
System and
Method for Fast Polyhedral Cell Sorting. |
|
Explorando a
Multidimensionalidade da Kd-Tree para Suporte a Temporalidade em Dados
Espaciais Vetoriais do Tipo Ponto (in portuguese) |
|
"Ray Tracing"
Otimizado de Solidos CSG usando Octrees |
|
Algoritmos
para Exibicao de Imagens Coloridas (in
portuguese) |
|
Imprimindo
Imagens Coloridas em Dispositivos Monocromaticos |
|
Transparencia
de Solidos em Octrees |
|
Um Sistema
para Manipulacao e Visualizacao de Octrees |
|
Ferramenta
Graficas do Sistema AMPLO |
|
Familia de
Editores do Sistema AMPLO |
|
Accelerated
Ray-Tracing of CSG Solids (in portuguese) |
|
Editor
grafico para a Linguagem NILO (in
portuguese) |
|
Pacote
Grafico para o Sistema AMPLO |
|
Interface de
Saida com Dispositivos Graficos (in portuguese) |
|
Extensao da
Interface de Saida com Dispositivos Graficos (in
portuguese) |
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