I received a M.Sc. in computer science from Universidade Federal do Rio Grande do Sul in May 2009.
The title of my M.Sc. dissertation is Efficient Approximate Visibility of Point Sets On The GPU and was developed under supervision of Prof. Joao Comba.
Phong Shading with Bump Mapping:
Reflection Mapping:
Reflection with Fresnel/Chromatic Dispersion using Environment Mapping:
Reflection with Fresnel/Chromatic Dispersion and Bump Mapping:
Ashikhmin-Shirley Distribution in Cook-Torrance Illumination Model: