| Rua Dário Totta, 594. | Phone: (+55)(51) 3241.1140 |
| Porto Alegre, RS, Brazil | Cell: (+55)(51) 9649.2101 |
| e-mail: fabiofb "at" inf ufrgs br | http://www.inf.ufrgs.br/~fabiofb/ |
| Português :: Download (English) (Português) |
:: Objective :: Education
:: Professional Experience ::
:: Research Experience :: Events
Participation :: Publications
::
:: Artistic / Cultural Production :: Languages
:: Other Information ::
Computer graphics development for digital entertainment and research
activities.
08.2000 - 08.2005
B. Sc. Computer Science cum laude
Final Project: Ray Casting of Time-Varying Data on Unstructured Grids
Using Graphics Hardware
Informatics Institute, Federal University of Rio Grande do Sul
http://www.inf.ufrgs.br/
Porto Alegre, RS - Brazil
10.2003 - 11.2003
Computer Systems Security
Informatics Institute, Federal University of Rio Grande do Sul
DELL/UFRGS Technological Formation Program
· The course aims a theory and practice on data security, using data encryption
and decryption. Network security is also discussed, approaching problems as
privacy, prevention of invasion and recognition of attacks.
Porto Alegre, RS - Brazil
07.2004 - 08.2005
Trainee. SouthLogic Studios, Criativa Informática LTDA
· C++/WIN32 tools programming for computer games development, such as
terrain editor, object manipulators and plug in for 3D Studio Max. Graphics
games engine programming. Post process effects.
http://www.southlogic.com
Porto Alegre, RS - Brazil
09.2005 - Today
Programmer I. SouthLogic Studios, Criativa Informática LTDA
· C++/WIN32 tools programming for computer games development, such as
terrain editor, object manipulators and plug in for 3D Studio Max. Graphics
games engine programming. Post process effects. General game engine programming.
Microsoft Xbox development.
http://www.southlogic.com
Porto Alegre, RS - Brazil
03.2002 - 09.2003
Researcher, Theory Informatics Department - Artificial Intelligence
Group
Informatics Institute, Federal University of Rio Grande do Sul
Advisor: Dra. Ana Lúcia Cetertich Bazzan (bazzan "at" inf ufrgs br)
· Development of a visualization system for the Integrated System for
Traffic Simulation, Control and Organization (SISCOT). Internet programming.
Tools: Java, HTML
http://www.inf.ufrgs.br/~mas/traffic/siscot/
10.2003 - 06.2004
Researcher, Applied Informatics Department - Computer Graphics Group
Informatics Institute, Federal University of Rio Grande do Sul
Advisor: Dr. João Luiz Dihl Comba (comba "at" inf ufrgs br)
· Development of a tetrahedral meshes visualization program, exploring
the new programmability features available on the modern commodity graphics
hardware.
Tools: C++, DirectX 9.0, HLSL (High Level Shading Language).
· XVII UFRGS Hall of Scientific Initiation: poster presentation (2005).
· XVIII SIBGRAPI - Brazilian Symposium on Computer Graphics and Image
Processing (2005)
· SBGames 2004 - Brazilian Symposium on Computer Games and Digital
Entertainment (2004)
· XVII SIBGRAPI - Brazilian Symposium on Computer Graphics and Image
Processing (2004)
· XVI UFRGS Hall of Scientific Initiation: poster presentation (2004)
· II UFRGS Portas Abertas: Computer Graphics Group presentation (2004)
· XV UFRGS Hall of Scientific Initiation: poster presentation (2003)
· I UFRGS Portas Abertas: SISCOT Traffic Simulator presentation (2003)
· XIV UFRGS Hall of Scientific Initiation: poster presentation (2002)
BERNARDON, Fábio F., CALLAHAN, Steven C., COMBA, João L. D., SILVA, Cláudio T..
A Survey of GPU-Based Volume Rendering of Unstructured Grids.
Revista de Informática Teórica e Aplicada (RITA), 2005.
BERNARDON, Fábio F. COMBA, João L. D. Visualização de Campos Escalares Dinâmicos
em Malhas Não-Estruturadas.
In: XVII Hall of Scientific Initiation, 2005, Porto Alegre.
Resume: Proceedings of XVII Hall of Scientific Initiation, 2005.
BERNARDON, Fábio F., CALLAHAN, Steven C., COMBA, João L. D., SILVA, Cláudio T..
Volume Rendering of Time-Varying Scalar Fields on Unstructured Meshes.
SCI Institute Technical Report UUSCI-2005-006, 2005.
BERNARDON, Fábio F., PAGOT, Christian A., COMBA, João L. D., SILVA, Cláudio T..
GPU-based Tiled Ray Casting using Depth Peeling.
Journal of Graphics Tools (accepted).
BERNARDON, Fábio F. COMBA, João L. D. Ray Casting de Malhas de Tetraedros
Usando a GPU.
In: XVI Hall of Scientific Initiation, 2004, Porto Alegre.
Resume: Proceedings of XVI Hall of Scientific Initiation, 2004.
BERNARDON, Fábio F., BAZZAN, Ana L. C.. Visualização de Simulações do Sistema
Integrado de Simulação, Controle e Organização de Trânsito.
In: XV Hall of Scientific Initiation, 2003, Porto Alegre.
Resume: Proceedings of XV Hall of Scientific Initiation, 2003.
BERNARDON, Fábio F., BAZZAN, Ana L. C.. Visualização de Resultados de
Simulações do Sistema Integrado de Simulação, Controle e Otimização de
Trânsito.
In: XIV Hall of Scientific Initiation, 2002, Porto Alegre.
Resume: Proceedings of XIV Hall of Scientific Initiation, 2002.
ARTISTIC / CULTURAL PRODUCTION
BERNARDON, Fábio F., PITINGA, Abner N., SZÜCS, José F., UGHINI, Cleber S.. MI3.
In: SIBGRAPI 2003 - XVI Brazilian Symposium on Computer Graphics and Image
Processing - Video Samples. In DVD-ROM.
Portuguese (native)
English
Advanced. Reading, Writing and Conversation.
Japanese
Basic.
Programming Languages:
. Java (J2SE, J2ME)
. C++
. Pascal
. JavaScritp
. JSP
. PHP
Graphic APIs:
. OpenGL
. DirectX 8.0 (Direct3D)
. DirectX 9.0 (Direct3D, including HLSL - High Level Shading Language)
. Cg (NVidia C for Graphics)
Performance tuning tool:
. NVidia PerfHud
Game consoles:
. Microsoft Xbox