Object name = CUBE
# triangles = 12
Material count = 1
ambient color 0.694 0.580 0.459
diffuse color 0.992 0.941 0.863
specular color 1.000 1.000 1.000
material shine 0.250
-- 3*[pos(x,y,z) normal(x,y,z) color_index] face_normal(x,y,z)
v0 -1.0 -1.0 -2.0 0.0 0.0 1.0 0
v1  1.0 -1.0 -2.0 0.0 0.0 1.0 0
v2  1.0  1.0 -2.0 0.0 0.0 1.0 0
face normal 0.0 0.0 1.0 
v0  1.0  1.0 -2.0 0.0 0.0 1.0 0
v1 -1.0  1.0 -2.0 0.0 0.0 1.0 0
v2 -1.0 -1.0 -2.0 0.0 0.0 1.0 0
face normal 0.0 0.0 1.0 
v0  1.0  1.0 -4.0 0.0 0.0 -1.0 0
v1  1.0 -1.0 -4.0 0.0 0.0 -1.0 0
v2 -1.0 -1.0 -4.0 0.0 0.0 -1.0 0
face normal 0.0 0.0 -1.0 
v0  -1.0 -1.0 -4.0 0.0 0.0 -1.0 0
v1 -1.0  1.0 -4.0 0.0 0.0 -1.0 0
v2  1.0  1.0 -4.0 0.0 0.0 -1.0 0
face normal 0.0 0.0 -1.0 
v0  1.0 -1.0 -2.0 1.0 0.0 0.0 0
v1  1.0 -1.0 -4.0 1.0 0.0 0.0 0
v2  1.0  1.0 -4.0 1.0 0.0 0.0 0
face normal 1.0 0.0 0.0 
v0  1.0  1.0 -4.0 1.0 0.0 0.0 0
v1 1.0  1.0 -2.0 1.0 0.0 0.0 0
v2 1.0 -1.0 -2.0 1.0 0.0 0.0 0
face normal 1.0 0.0 0.0 
v0 -1.0  1.0 -4.0 -1.0 0.0 0.0 0
v1 -1.0 -1.0 -4.0 -1.0 0.0 0.0 0
v2 -1.0 -1.0 -2.0 -1.0 0.0 0.0 0
face normal -1.0 0.0 0.0 
v0 -1.0 -1.0 -2.0 -1.0 0.0 0.0 0
v1 -1.0  1.0 -2.0 -1.0 0.0 0.0 0
v2 -1.0  1.0 -4.0 -1.0 0.0 0.0 0
face normal -1.0 0.0 0.0 
v0 -1.0  1.0 -2.0  0.0 1.0 0.0 0
v1  1.0  1.0 -2.0  0.0 1.0 0.0 0
v2  1.0  1.0 -4.0  0.0 1.0 0.0 0
face normal 0.0 1.0 0.0 
v0  1.0  1.0 -4.0  0.0 1.0 0.0 0
v1 -1.0  1.0 -4.0  0.0 1.0 0.0 0
v2 -1.0  1.0 -2.0  0.0 1.0 0.0 0
face normal 0.0 1.0 0.0 
v0  1.0 -1.0 -4.0  0.0 -1.0 0.0 0
v1  1.0 -1.0 -2.0  0.0 -1.0 0.0 0
v2 -1.0 -1.0 -2.0  0.0 -1.0 0.0 0
face normal 0.0 -1.0 0.0 
v0 -1.0 -1.0 -2.0  0.0 -1.0 0.0 0
v1 -1.0 -1.0 -4.0  0.0 -1.0 0.0 0
v2  1.0 -1.0 -4.0  0.0 -1.0 0.0 0
face normal 0.0 -1.0 0.0 
