Object name = CUBE
# triangles = 12
Material count = 1
ambient color 0.7 0.7 0.7
diffuse color 0.5 0.5 0.5
specular color 0.5 0.5 0.5
material shine 10.0
Texture = YES
-- 3*[pos(x,y,z) normal(x,y,z) color_index text_coord] face_normal(x,y,z)
v0 -1.0 -1.0 -2.0 0.0 0.0 1.0 0 0.0 0.0
v1  1.0 -1.0 -2.0 0.0 0.0 1.0 0 1.0 0.0
v2  1.0  1.0 -2.0 0.0 0.0 1.0 0 1.0 1.0
face normal 0.0 0.0 1.0 
v0  1.0  1.0 -2.0 0.0 0.0 1.0 0 1.0 1.0
v1 -1.0  1.0 -2.0 0.0 0.0 1.0 0 0.0 1.0
v2 -1.0 -1.0 -2.0 0.0 0.0 1.0 0 0.0 0.0
face normal 0.0 0.0 1.0 
v0  1.0  1.0 -4.0 0.0 0.0 -1.0 0 0.0 1.0
v1  1.0 -1.0 -4.0 0.0 0.0 -1.0 0 0.0 0.0
v2 -1.0 -1.0 -4.0 0.0 0.0 -1.0 0 1.0 0.0
face normal 0.0 0.0 -1.0 
v0 -1.0 -1.0 -4.0 0.0 0.0 -1.0 0 1.0 0.0
v1 -1.0  1.0 -4.0 0.0 0.0 -1.0 0 1.0 1.0
v2  1.0  1.0 -4.0 0.0 0.0 -1.0 0 0.0 1.0
face normal 0.0 0.0 -1.0 
v0  1.0 -1.0 -2.0 1.0 0.0 0.0 0 0.0 0.0
v1  1.0 -1.0 -4.0 1.0 0.0 0.0 0 1.0 0.0
v2  1.0  1.0 -4.0 1.0 0.0 0.0 0 1.0 1.0
face normal 1.0 0.0 0.0 
v0  1.0  1.0 -4.0 1.0 0.0 0.0 0 1.0 1.0  
v1  1.0  1.0 -2.0 1.0 0.0 0.0 0 0.0 1.0
v2  1.0 -1.0 -2.0 1.0 0.0 0.0 0 0.0 0.0
face normal 1.0 0.0 0.0 
v0 -1.0  1.0 -4.0 -1.0 0.0 0.0 0 0.0 1.0
v1 -1.0 -1.0 -4.0 -1.0 0.0 0.0 0 0.0 0.0
v2 -1.0 -1.0 -2.0 -1.0 0.0 0.0 0 1.0 0.0
face normal -1.0 0.0 0.0 
v0 -1.0 -1.0 -2.0 -1.0 0.0 0.0 0 1.0 0.0
v1 -1.0  1.0 -2.0 -1.0 0.0 0.0 0 1.0 1.0
v2 -1.0  1.0 -4.0 -1.0 0.0 0.0 0 0.0 1.0
face normal -1.0 0.0 0.0 
v0 -1.0  1.0 -2.0  0.0 1.0 0.0 0 0.0 0.0
v1  1.0  1.0 -2.0  0.0 1.0 0.0 0 1.0 0.0
v2  1.0  1.0 -4.0  0.0 1.0 0.0 0 1.0 1.0
face normal 0.0 1.0 0.0 
v0  1.0  1.0 -4.0  0.0 1.0 0.0 0 1.0 1.0
v1 -1.0  1.0 -4.0  0.0 1.0 0.0 0 0.0 1.0
v2 -1.0  1.0 -2.0  0.0 1.0 0.0 0 0.0 0.0
face normal 0.0 1.0 0.0 
v0  1.0 -1.0 -4.0  0.0 -1.0 0.0 0 1.0 0.0
v1  1.0 -1.0 -2.0  0.0 -1.0 0.0 0 1.0 1.0
v2 -1.0 -1.0 -2.0  0.0 -1.0 0.0 0 0.0 1.0
face normal 0.0 -1.0 0.0 
v0 -1.0 -1.0 -2.0  0.0 -1.0 0.0 0 0.0 1.0
v1 -1.0 -1.0 -4.0  0.0 -1.0 0.0 0 0.0 0.0
v2  1.0 -1.0 -4.0  0.0 -1.0 0.0 0 1.0 0.0
face normal 0.0 -1.0 0.0 
