%wall
viewpoint 0.0 0.0 0.0
lookat 0.0 0.0 -1.0
center of rotation 0.0 0.0 -1.0
# textures = 1
texture name = brickdm2.tif scale_by 4.0
# objects = 1
object name = wall
object type = 0
# total quads = 1
quad_coord (-10.0 -6.0 -1.0) (-10.0  6.0 -1.0) (10.0 6.0 -1.0) (10.0 -6.0 -1.0) 
text_coord (0 0) (0 1) (1 1) (1 0)
text_index 1
#
# convetional textures = 0
# extra polygons = 0