{"id":737,"date":"2015-12-30T09:55:03","date_gmt":"2015-12-30T11:55:03","guid":{"rendered":"http:\/\/www.inf.ufrgs.br\/profcomp_wp\/?page_id=737"},"modified":"2016-05-12T15:55:32","modified_gmt":"2016-05-12T18:55:32","slug":"cmp574","status":"publish","type":"page","link":"https:\/\/www.inf.ufrgs.br\/profcomp\/lista-de-disciplinas\/cmp574\/","title":{"rendered":"CMP574"},"content":{"rendered":"<div>\n<h3><strong>Special Topics in Computing DLXXIV: Animation and Physics-based and Simulation<\/strong><\/h3>\n<p><b>Professor<\/b>: <a href=\"http:\/\/www.inf.ufrgs.br\/site\/docente\/anderson-maciel\/\">Anderson Maciel<\/a><br \/>\n<b>Prerequisites<\/b>: &#8211;<br \/>\n<b>Hours<\/b>: 60 hs<br \/>\n<b>Credits<\/b>: 4<br \/>\n<b>Semesters<\/b>: Second semester<br \/>\n<b>Undergraduate Enrollment<\/b>: The enrollment must be made as Special Student<br \/>\n<b>Page Link<\/b>: <a href=\"http:\/\/inf.ufrgs.br\/~amaciel\/teaching\/cmp-physicssim\" target=\"_blank\">www.inf.ufrgs.br\/~amaciel\/teaching\/cmp-physicssim<\/a><\/p>\n<p><strong>SUMMARY<\/strong><\/p>\n<p align=\"justify\">Fundamentals of computer animation and physics-based modeling, main approaches, implementation of these graphical models, numerical integration methods, optimization and real-time simulation, collision detection, physics engines, rendering of force (haptic) applications.<\/p>\n<p><strong>OBJECTIVES<\/strong><\/p>\n<p align=\"justify\">At the end of the course is expected that the student knows the potential and limitations of various interactive computer animation techniques, including physics-based simulation. It is expected that he will be able to choose the most suitable techniques for an application, can produce an efficient implementation and has the basis to identify problems in existing methods and propose solutions.<\/p>\n<p><strong>PROGRAM<\/strong><\/p>\n<p align=\"justify\">\u2022 Introduction to computer animation, keyframe, interpolation<br \/>\n\u2022 Animation of virtual humans, hierarchical models, behavioral animation<br \/>\n\u2022 Rigid bodies, particles, mass-spring, finite elements, SPH.<br \/>\n\u2022 Integrating implicit and explicit Euler, Verlet, Runge-Kutta<br \/>\n\u2022 Approaches for implementing graphical sequential, parallel arrays, GPU, PPU.<br \/>\n\u2022 Collision detection: spatial and temporal coherence, BV, hash, etc..<br \/>\n\u2022 Engines of physics: PhysX, Bullet, Sofa, others.<br \/>\n\u2022 Rendering of physical, haptic, force-feedback.<br \/>\n\u2022 Applications: engineering, medicine, teleoperation, entertainment.<\/p>\n<p><strong>EVALUATION<\/strong><\/p>\n<p align=\"justify\">The student will be evaluated for their effective participation in class, as measured by individual interventions and presentation of theoretical seminars on recent articles related to the topic. Also be evaluated for at least a practical implementation of some of the techniques studied. The work could be developed in small groups and will be set at the beginning of the semester according to the profile of students.<\/p>\n<p><strong>BIBLIOGRAPHY<\/strong><\/p>\n<p align=\"justify\">\u2022 Physics Based Animation (Graphics Series) by Kenny Erleben, Charles River Media, 2005.<br \/>\n\u2022 Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) by Christer Ericson, Morgan Kaufmann, 2005.<br \/>\n\u2022 Computer Animation, Second Edition: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics) by Rick Parent, Morgan Kaufmann, 2007.<br \/>\n\u2022 Fluid Simulation by Robert Bridson, AK Peters, 2008.<br \/>\n\u2022 Computer Methods for Ordinary Differential Equations and Differential-Algebraic Equations by U. M. Ascher, SIAM, 1998.<br \/>\n\u2022 Recent articles in the area<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Special Topics in Computing DLXXIV: Animation and Physics-based and Simulation Professor: Anderson Maciel Prerequisites: &#8211; Hours: 60 hs Credits: 4 Semesters: Second semester Undergraduate Enrollment: The enrollment must be made as Special Student Page Link: www.inf.ufrgs.br\/~amaciel\/teaching\/cmp-physicssim SUMMARY Fundamentals of computer animation and physics-based modeling, main approaches, implementation of these graphical models, numerical integration methods, optimization [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":462,"menu_order":574,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/www.inf.ufrgs.br\/profcomp\/wp-json\/wp\/v2\/pages\/737"}],"collection":[{"href":"https:\/\/www.inf.ufrgs.br\/profcomp\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.inf.ufrgs.br\/profcomp\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.inf.ufrgs.br\/profcomp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.inf.ufrgs.br\/profcomp\/wp-json\/wp\/v2\/comments?post=737"}],"version-history":[{"count":5,"href":"https:\/\/www.inf.ufrgs.br\/profcomp\/wp-json\/wp\/v2\/pages\/737\/revisions"}],"predecessor-version":[{"id":2476,"href":"https:\/\/www.inf.ufrgs.br\/profcomp\/wp-json\/wp\/v2\/pages\/737\/revisions\/2476"}],"up":[{"embeddable":true,"href":"https:\/\/www.inf.ufrgs.br\/profcomp\/wp-json\/wp\/v2\/pages\/462"}],"wp:attachment":[{"href":"https:\/\/www.inf.ufrgs.br\/profcomp\/wp-json\/wp\/v2\/media?parent=737"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}