Marcelo Walter

Fusion Texturing

Divide-and-conquer approaches for modeling objects in graphics tasks separate shape modeling from appearance. This separation assumes no interplay between shape and appearance, being a convenient idealization of real objects. From Turk’s direct reaction-diffusion textures in 1991, Fowler’s seashell pigmentation in 1992, and Clonal Mosaic patterns in 2001, a lot of progress has been made, but mostly we are still not dealing with the objects as a whole. In this talk we will explore the possibilities and challenges of “Fusion Texturing”, where shape and appearance of graphics objects are blended into, and treated as a whole.

Short Bio

Marcelo Walter is a faculty member at the Federal University of Rio Grande do Sul (UFRGS), in Brazil. He received his Ph.D. in Computer Science from the University of British Columbia in Canada. His research interests include modeling of natural phenomena in general, texture synthesis, games and digital entertainment, visualization techniques, and aging effects in computer graphics. He is currently vice president of the Brazilian Computer Society (SBC), and from 2000 to 2004 was chairman of the Special Interest Group on Computer Graphics and Image Processing from SBC.