Biomechanical Joint Model
 Author: Anderson Maciel

COME_Face Member List

This is the complete list of members for COME_Face, including all inherited members.

addNeighbour(int faceIndex)COME_Face
baseFolderCOME [static]
collisionDetectableCOME_Face [protected]
colorCOME_Face [protected]
COME_Face()COME_Face
COME_Face(vector< int > verticeN, COME_Mesh *parentN)COME_Face
COME_Face(vector< int > verticeN)COME_Face
containsVertexIndex(int v)COME_Face
descriptionCOME [protected]
distanceFaceFace(COME_Face face)COME_Face
distanceFaceFaceGlobalPosition(COME_Face *face)COME_Face
distancePointFace(COME_Point3D pPos)COME_Face
distancePointFaceGlobal(COME_Point3D pPos)COME_Face
distancePointPlaneGlobalPosition(COME_Point3D pPos)COME_Face
distanceVertexPlaneGlobalPosition(COME_Vertex3D vertex)COME_Face
flagAnimationResolutionCOME [static]
flagCollision2ndPassCOME [static]
flagCollisionTreatmentCOME [static]
flagExportToPrecalculatedFileCOME [static]
flagNumIntegrationCOME [static]
flagSkinningCOME [static]
framesOnFileCOME [static]
geoSolidAngle(COME_Point3D point2Check)COME_Face
getArea()COME_Face
getBlendedVelocity(COME_Point3D pPos)COME_Face
getCenter()COME_Face
getCenterGlobalPosition()COME_Face
getCenterGlobalPositionPt()COME_Face
getClosestEdge(COME_Point3D &pA, COME_Point3D &pB, COME_Point3D p)COME_Face
getClosestEdgeGlobal(COME_Point3D &pA, COME_Point3D &pB, COME_Point3D p)COME_Face
getClosestPointOnFaceToPoint(COME_Point3D pPos)COME_Face
getClosestVertexPt(COME_Point3D currentPoint)COME_Face
getCollisionDetectable()COME_Face
getColor() const COME_Face
getDescription() const COME
getElasticity()COME_Face
getIndexVertex(int iPosN) const COME_Face
getIndexVertices()COME_Face
getNearestMolecule() const COME_Face
getNeighborClosestTo(COME_Vertex3D *vPos)COME_Face
getNeighbourFaces() const COME_Face
getNormal() const COME_Face
getNormalGlobalPosition() const COME_Face
getNormalGlobalPositionPt()COME_Face
getNumberVertices() const COME_Face
getParent() const COME
getPenetratingVertex2(COME_Face *face2)COME_Face
getStress()COME_Face
getVertex(int iPosN) const COME_Face
getVertexGlobalPosition(int iPosN) const COME_Face
getVertexGlobalPositionPt(int iPosN)COME_Face
getVertexPt(int iPosN)COME_Face
getVertices() const COME_Face
getVerticesGlobalPosition() const COME_Face
getVerticesGlobalPositionPt()COME_Face
instanceCountCOME [static]
intersectionRayTriangle(COME_Vector3D vRay, COME_Point3D &intersection)COME_Face
isCompletelyInside(COME_Face *face2)COME_Face
isInside(COME_Point3D currentPoint)COME_Face
isInside2D(COME_Point3D pPos)COME_Face
isInside2DGlobal(COME_Point3D pPos)COME_Face
isInsideGlobalGOOD(COME_Point3D pPos)COME_Face
isInsideGlobalPosition(COME_Point3D currentPoint)COME_Face
isModified()COME
isSelected()COME
lock()COME
modifiedCOME [protected]
mutexCOME [protected]
nearestMoleculeCOME_Face [protected]
neighbourFacesCOME_Face [protected]
normalCOME_Face [protected]
normalGlobalPositionCOME_Face [protected]
parentCOME [protected]
penetrationDistance(COME_Point3D currentPoint)COME_Face
referenceFaceCOME_Face
replaceIndex(int v1, int v2)COME_Face
select(bool yesno)COME
selectedCOME [protected]
setCollisionDetectable(bool yesno)COME_Face
setColor(double *c)COME_Face
setDescription(string descN)COME
setNearestMolecule(COME_Molecule *nearest)COME_Face
setNeighbourFaces(vector< int > faces)COME_Face
setNormal(COME_Vector3D normalN)COME_Face
setParent(COME *parentN)COME
setVertex(vector< int > verticeN)COME_Face
showFaceCOME_Face
signedDistancePointFaceGlobal(COME_Point3D pPos)COME_Face
timestepGlobalCOME [static]
triangleArea(COME_Point3D A, COME_Point3D B, COME_Point3D C)COME_Face [static]
unlock()COME
update()COME_Face
updateNormal()COME_Face
updateNormalGlobalPosition()COME_Face
vectorVertexFaceGlobalPosition(COME_Vertex3D vertex)COME_Face
verticesCOME_Face [protected]
~COME_Face()COME_Face


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