Biomechanical Joint Model
 Author: Anderson Maciel

COME_Vertex3D Member List

This is the complete list of members for COME_Vertex3D, including all inherited members.

addAnchor(COME_Molecule *newAnchor)COME_Vertex3D
addCollisionDisp(COME_Vector3D c)COME_Vertex3D
addLocalPosition(COME_Point3D newPosition)COME_Vertex3D
addNeighbour(int faceIndex, COME_Mesh *theMesh)COME_Vertex3D
addVelocityDisp(COME_Vector3D c)COME_Vertex3D
anchorsCOME_Vertex3D
anchorsCollide()COME_Vertex3D
baseFolderCOME [static]
collideCOME_Vertex3D [private]
collisionDispCOME_Vertex3D [private]
colorCOME_Vertex3D [private]
COME_Point3D()COME_Point3D
COME_Point3D(double x, double y, double z)COME_Point3D
COME_Vertex3D(void)COME_Vertex3D
COME_Vertex3D(double x, double y, double z)COME_Vertex3D
COME_Vertex3D(COME_Vertex3D *v)COME_Vertex3D
COME_Vertex3D(const COME_Vertex3D &v)COME_Vertex3D
COME_Vertex3D(double x, double y, double z, short int color[4])COME_Vertex3D
COME_Vertex3D(double x, double y, double z, COME_Vector3D n)COME_Vertex3D
COME_Vertex3D(double x, double y, double z, short int c[4], COME_Vector3D n)COME_Vertex3D
descriptionCOME [protected]
flagAnimationResolutionCOME [static]
flagCollision2ndPassCOME [static]
flagCollisionTreatmentCOME [static]
flagExportToPrecalculatedFileCOME [static]
flagNumIntegrationCOME [static]
flagSkinningCOME [static]
framesOnFileCOME [static]
getAnchors(void)COME_Vertex3D
getAnchorsPt(void)COME_Vertex3D
getBlendedPosition(void)COME_Vertex3D
getBlendedVelocity(void)COME_Vertex3D
getCollide()COME_Vertex3D
getCollisionDisp(void)COME_Vertex3D
getCollisionDispAvg(void)COME_Vertex3D
getColor()COME_Vertex3D
getColorMaterial(void)COME_Vertex3D
getDescription() const COME
getLocalPositions(void)COME_Vertex3D
getNeighborClosestTo(COME_Vertex3D *vPos)COME_Vertex3D
getNeighborVerts()COME_Vertex3D
getNeighbourFaces()COME_Vertex3D
getNormal(void)COME_Vertex3D
getNormalGlobalPosition(void)COME_Vertex3D
getNormalGlobalPositionPt(void)COME_Vertex3D
getOwnerFace(void)COME_Vertex3D
getParent() const COME
getPoint(double v[])COME_Point3D
getPoint3D(void)COME_Point3D
getPointAsArray(void) const COME_Point3D
getStrain(void)COME_Vertex3D
getStress(void)COME_Vertex3D
getTexCoord(void)COME_Vertex3D
getVelocityDisp(void)COME_Vertex3D
getVelocityDispAvg(void)COME_Vertex3D
getVertexAsPoint3D()COME_Vertex3D
getX() const COME_Point3D
COME_Point::getX()COME_Point [inline, virtual]
getXY(double &xx, double &yy)COME_Point3D [virtual]
getXYZ(double &xx, double &yy, double &zz)COME_Point3D [virtual]
getXZ(double &xx, double &zz)COME_Point3D [virtual]
getY() const COME_Point3D
COME_Point::getY()COME_Point [inline, virtual]
getYZ(double &yy, double &zz)COME_Point3D [virtual]
getZ() const COME_Point3D
COME_Point::getZ()COME_Point [inline, virtual]
hasFixedAnchor(void)COME_Vertex3D
instanceCountCOME [static]
isModified()COME
isSelected()COME
localPositionsCOME_Vertex3D
lock()COME
modifiedCOME [protected]
mutexCOME [protected]
neighborVertsCOME_Vertex3D [private]
neighbourFacesCOME_Vertex3D [private]
normalCOME_Vertex3D [private]
normalGlobalPositionCOME_Vertex3D [private]
operator *(double num)COME_Point3D
operator!=(const COME_Point3D &)COME_Point3D
operator+(const COME_Point3D &)COME_Point3D
operator+=(const COME_Vector3D &)COME_Vertex3D
COME_Point3D::operator+=(double num)COME_Point3D
operator-(const COME_Point3D &) const COME_Point3D
operator-=(int num)COME_Point3D
operator-=(double num)COME_Point3D
operator<(const COME_Point3D &)COME_Point3D
operator<=(const COME_Point3D &)COME_Point3D
operator=(COME_Vertex3D &)COME_Vertex3D
operator=(const COME_Vector3D &)COME_Vertex3D
COME_Point3D::operator=(COME_Point3D p)COME_Point3D
operator==(const COME_Point3D &)COME_Point3D
operator>(const COME_Point3D &)COME_Point3D
operator>=(const COME_Point3D &)COME_Point3D
ownerFaceCOME_Vertex3D [private]
parentCOME [protected]
pPlaneCOME_Vertex3D
select(bool yesno)COME
selectedCOME [protected]
setCollide(bool yesno)COME_Vertex3D
setCollisionDisp(COME_Vector3D c)COME_Vertex3D
setColor(double *c)COME_Vertex3D
setDescription(string descN)COME
setNormal(COME_Vector3D n)COME_Vertex3D
setNormalGlobalPosition(COME_Vector3D n)COME_Vertex3D
setOwnerFace(int index)COME_Vertex3D
setParent(COME *parentN)COME
setTexCoord(COME_Point2D newUV)COME_Vertex3D
setVelocityDisp(COME_Vector3D c)COME_Vertex3D
setX(double xx)COME_Point3D [inline, virtual]
setXY(double xx, double yy)COME_Point3D [virtual]
setXYZ(double xx, double yy, double zz)COME_Point3D [virtual]
setXZ(double xx, double zz)COME_Point3D [virtual]
setY(double yy)COME_Point3D [inline, virtual]
setYZ(double yy, double zz)COME_Point3D [virtual]
setZ(double zz)COME_Point3D [inline, virtual]
texCoordCOME_Vertex3D [private]
timestepGlobalCOME [static]
unlock()COME
velocityDispCOME_Vertex3D [private]
vpDistance(const COME_Point3D &p1)COME_Point3D
xCOME_Point3D
yCOME_Point3D
zCOME_Point3D


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