2008

Edge Groups: An Approach to Understanding The Quality of Marching Methods.
C.A.Dietrich, C. Scheidegger, J.L.D. Comba, L.P.Nedel, C. T. Silva
In IEEE Transactions On Visualization and Computer Graphics (IEEE Visualization 2008 issue). Volume 14. No. 6, Pages 1651-1658, November/December 2008. 

A Fast GPU Particle System Approach for Isocontouring on hp-Adaptive Finite Element Meshes
C.A.Pagot, J. Vollrath, J.L.D. Comba, Daniel Weiskopf
Poster in IEEE Visualization 2008. 

Transfer Function Specification for Rendering Disparate Volumes
Bernardon, F.F.; Ha, Kinh K,, Callahan, S. P, Comba, J.L.D.; & Silva, C.T.
Computing In Science & Engineering, Vol.10, No. 6. November/December 2008. Pages 82-89. 

Measuring Statistical Geometric Properties of Tomographic Images of Soils
S. C. Felipussi, J. Scharcanski, J.L.D.Comba.
In IEEE Transactions on Instrumentation and Measurement. Volume 57. Issue 11, Pages 2502-2512. Nov 2008.

Comparing Techniques for Tetrahedral Mesh Generation. 
M. Lizieer, J. F. Shepherd, L. G. Nonato,  J.L.D. Comba, C. T. Silva
In Inaugural International Conference of the Engineering Mechanics Institute, 2008, Minneappolis. [bibtex]


Practical Geometry Clipmaps for Rendering Terrains in Computer Games
R.P. Torchelsen, Comba, J.L.D.; R. Bastos.
In Shader X6: Advanced Rendering. Editor Wolfgang Engel. Charles River Media, 2008. 

A Sketch-based Interface to Real-time Strategy Games Based on a Cellular Automaton
C.A.Dietrich, J.L.D. Comba, L.P.Nedel
In Game Programming Gems 7. Charles River Media, 2008. ISBN 9781584505273.